The catalogue

Every game on our shelf, rated.

Thirty games we have played at least five times each. Five of them have full long-form reviews; the rest get our honest short take. Scores are out of ten and nobody gets a ten. Filter by how many of you there are, how long you have got and how much thinking you fancy.

Showing all 30 games on the shelf

Lanternfall Harbor2022
8.7/10

Lanternfall Harbor

  • 2–4 players
  • 60 min
  • Complexity 2.6

Send your dockhands out at dusk, light lanterns along the pier and hope the fog stays polite. A tight, elegant worker placer where every placement also changes what your rivals can see.

  • Worker placement
  • Engine building
  • Nautical
Read the full review →
Moss & Mortar2023
8.4/10

Moss & Mortar

  • 1–4 players
  • 45 min
  • Complexity 2.1

You are rebuilding a crumbling garden wall and the moss keeps winning. Gentle on the surface, secretly a brain-burner, and the solo mode is the best thing Jonas played all of 2024.

  • Tile laying
  • Puzzly
  • Nature
Read the full review →
The Velvet Heist4–8P · 30′
7.6/10

The Velvet Heist

  • 4–8 players
  • 30 min
  • Complexity 1.6

One of you is the inside informant, everyone else is very sure it is Malte. Short rounds, great table chatter, and the vault-cracking minigame stops it from being pure accusation.

  • Social deduction
  • Party
  • Bluffing

Short take · reviewed 26 February 2023

Comet Cartographers2024
8.9/10

Comet Cartographers

  • 1–6 players
  • 25 min
  • Complexity 1.4

Everyone charts the same comet on their own star map, and somehow nobody draws the same sky twice. Our most-played game of 2025 by a margin that is honestly embarrassing.

  • Roll & write
  • Spatial
  • Space
Read the full review →
Saltmarsh Kings2019
7.9/10

Saltmarsh Kings

  • 3–5 players
  • 120 min
  • Complexity 3.8

Five petty lords squabble over a flooding coastline. Brutal, swingy and full of handshake deals that last exactly one round. Bring snacks and a thick skin.

  • Area control
  • Negotiation
  • Medieval

Short take · reviewed 7 May 2023

Teacup Tempest2–6P · 15′
7.2/10

Teacup Tempest

  • 2–6 players
  • 15 min
  • Complexity 1.1

Stack wooden saucers and sugar cubes onto a wobbling cake stand while someone narrates a storm. Silly, loud and the only game Lea’s nephew asks for by name.

  • Dexterity
  • Family
  • Filler

Short take · reviewed 19 March 2023

Orchard of Echoes2023
8.5/10

Orchard of Echoes

  • 1–4 players
  • 75 min
  • Complexity 2.9

Plant trees whose abilities trigger again every season, so your orchard literally echoes. Kofi built a fourteen-card chain that took six minutes to resolve and we applauded.

  • Engine building
  • Card play
  • Nature

Short take · reviewed 22 September 2024

Signal Fires2022
9.0/10

Signal Fires

  • 1–4 players
  • 50 min
  • Complexity 2.4

Keep a chain of mountain beacons burning through one long winter night. A co-op that solves the bossy-player problem with a clever hidden-hand rule. Our current game of the week.

  • Cooperative
  • Hand management
  • Mountains
Read the full review →
Paper Zeppelins2–5P · 35′
7.4/10

Paper Zeppelins

  • 2–5 players
  • 35 min
  • Complexity 1.7

Draft wind cards, puff your airship across a folding map of rooftops and steal tailwinds from whoever is in front. Breezy in every sense.

  • Racing
  • Card drafting
  • Family

Short take · reviewed 27 August 2023

Gilded Beekeepers2024
8.1/10

Gilded Beekeepers

  • 2–4 players
  • 40 min
  • Complexity 1.9

Collect flowers, fill honeycomb boards, sell jars at the Saturday market. The chunky wooden bees are absurdly pleasant to hold and the rules fit on one side of a card.

  • Set collection
  • Gateway
  • Nature

Short take · reviewed 10 November 2024

Ashen Crown2020
8.2/10

Ashen Crown

  • 1–4 players
  • 150 min
  • Complexity 4.3

Rebuild a burned kingdom from the ashes while a slowly collapsing economy punishes every greedy move. The heaviest thing on our shelf and Jonas has never won it.

  • Heavy euro
  • Economic
  • Dark fantasy
Read the full review →
Owl at the Archive2P · 20′
8.0/10

Owl at the Archive

  • 2 players
  • 20 min
  • Complexity 1.5

A two-player trick-taker about sorting a library at night, where some books have powers when they lose. Rike and Lea have a running tally on the inside of the lid.

  • Trick taking
  • Two-player
  • Cosy

Short take · reviewed 29 January 2023

Midnight Noodle Bar2023
7.8/10

Midnight Noodle Bar

  • 2–4 players
  • 45 min
  • Complexity 2.0

Run a tiny late-night ramen stall, juggle orders and grab ingredients before a rival cook does. Made us hungry every single time, which is a design flaw we have learned to plan around.

  • Pick-up & deliver
  • Food
  • Family

Short take · reviewed 14 April 2024

Tidepool Tactics2022
7.7/10

Tidepool Tactics

  • 2 players
  • 20 min
  • Complexity 1.8

An abstract duel on a grid of rock pools, where the tide flips half the board every third turn. Teaches in two minutes, keeps teaching you for years.

  • Abstract
  • Two-player
  • Ocean

Short take · reviewed 1 October 2023

Clockwork Caravan1–4P · 60′
8.0/10

Clockwork Caravan

  • 1–4 players
  • 60 min
  • Complexity 2.7

Your deck is your caravan: wind-up mules, brass engineers and far too many spare springs. Deck building with a map that actually matters.

  • Deck building
  • Route building
  • Steampunk

Short take · reviewed 3 December 2023

Hollow Pines2024
8.6/10

Hollow Pines

  • 1–4 players
  • 90 min
  • Complexity 3.1

A twelve-chapter cooperative campaign about a forest village where the trees remember things. We finished it over a winter and still argue about the ending.

  • Cooperative
  • Campaign
  • Story

Short take · reviewed 8 June 2025

Wobbly Towers2018
6.8/10

Wobbly Towers

  • 2–8 players
  • 15 min
  • Complexity 1.0

Roll a die, place a lopsided block, pray. Not deep, never pretends to be, and perfect for the last fifteen minutes when nobody can count anymore.

  • Dexterity
  • Party
  • Kids

Short take · reviewed 2 April 2023

Glacier Post2–4P · 90′
8.3/10

Glacier Post

  • 2–4 players
  • 90 min
  • Complexity 3.4

Deliver letters across a frozen archipelago by sled, ice boat and one very unreliable seaplane. A crunchy network game that rewards planning three deliveries ahead.

  • Logistics
  • Network building
  • Arctic

Short take · reviewed 21 January 2024

Starling Choir2025
7.9/10

Starling Choir

  • 2–5 players
  • 20 min
  • Complexity 1.3

Play notes in silence to build a song the whole flock agrees on. Twenty quiet minutes that end with everybody shouting about what they meant.

  • Cooperative
  • Limited communication
  • Birds

Short take · reviewed 17 May 2026

Copper & Kiln2022
8.1/10

Copper & Kiln

  • 1–4 players
  • 100 min
  • Complexity 3.6

Fire pottery, smelt copper, and keep your workshop running through a market that remembers what you sold last round. Satisfying in the way a well-organised drawer is satisfying.

  • Economic
  • Crafting
  • Heavy euro

Short take · reviewed 16 July 2023

Riverboat Rumble2–6P · 30′
7.3/10

Riverboat Rumble

  • 2–6 players
  • 30 min
  • Complexity 1.4

Roll the paddle dice, push further downriver, bank your cargo before the sandbar gets you. Pure push-your-luck with a lovely little rubber-duck token for last place.

  • Push your luck
  • Dice
  • Family

Short take · reviewed 11 June 2023

Seven Sleepy Dragons2021
7.5/10

Seven Sleepy Dragons

  • 2–5 players
  • 20 min
  • Complexity 1.0

Tiptoe past snoozing dragons to borrow their treasure, but remember which one snores. A memory game for ages five and up that adults quietly enjoy too.

  • Kids
  • Memory
  • Family

Short take · reviewed 28 July 2024

Rookery Council2020
7.7/10

Rookery Council

  • 3–6 players
  • 60 min
  • Complexity 2.5

Crows vote on laws for the town square, and every law is secretly written to benefit someone. Yasmin is terrifyingly good at this and we no longer trust her about anything.

  • Negotiation
  • Voting
  • Birds

Short take · reviewed 3 September 2023

Keeper’s Ledger1–4P · 20′
7.8/10

Keeper’s Ledger

  • 1–4 players
  • 20 min
  • Complexity 1.6

Fill in a lighthouse keeper’s logbook one stormy night at a time. A cosy solo roll and write with a pad that lasts a year if you are disciplined, which Jonas is not.

  • Roll & write
  • Solo
  • Lighthouse

Short take · reviewed 10 March 2024

Sunken Bazaar2025
7.9/10

Sunken Bazaar

  • 3–6 players
  • 45 min
  • Complexity 2.2

Divers haul up treasure from a drowned market and auction it off with a once-around bid that rewards nerve. Best at five, chaotic at six, fine at three.

  • Auction
  • Trading
  • Ocean

Short take · reviewed 8 February 2026

Thimble Kingdoms2023
7.4/10

Thimble Kingdoms

  • 2 players
  • 15 min
  • Complexity 1.5

Eighteen cards, two tiny kingdoms, one sewing-box war. Fits in a coat pocket and has come with us to three weddings and one very long train delay.

  • Micro game
  • Two-player
  • Card play

Short take · reviewed 26 May 2024

Iron Orchid Line2–5P · 70′
8.0/10

Iron Orchid Line

  • 2–5 players
  • 70 min
  • Complexity 2.8

Lay track through a greenhouse valley and buy shares in other people’s railways. Lighter than most share-trading train games, and the better for it.

  • Trains
  • Route building
  • Shares

Short take · reviewed 12 November 2023

Night Moth Garden2025
8.2/10

Night Moth Garden

  • 1–5 players
  • 30 min
  • Complexity 1.6

Plant night-blooming flowers to lure rare moths into your garden. The card art glows a little under a lamp and that alone sold Yasmin a copy.

  • Set collection
  • Cosy
  • Nature

Short take · reviewed 12 July 2026

Hearthwick Village2024
8.3/10

Hearthwick Village

  • 1–4 players
  • 60 min
  • Complexity 2.3

A gentle village-building game where you help neighbours as often as yourself. Low conflict, high satisfaction, and the best insert we have ever seen in a box.

  • Farming
  • Worker placement
  • Cosy

Short take · reviewed 19 January 2025

Thunder & Thistle2P · 25′
8.4/10

Thunder & Thistle

  • 2 players
  • 25 min
  • Complexity 2.0

Two highland weather spirits fight over a single valley with a shared tug-of-war track. Snappy, mean in the nicest way, and the reason Lea and Rike stayed until 1 a.m. last month.

  • Two-player
  • Dueling
  • Card play

Short take · reviewed 11 October 2026